A further refinement of the game/workshop was made by introducing initial use cases from which participants can select scenarios representing critical situations (vignette-type households or neighbourhood characteristics). These provide a more concrete reference point that helps participants prioritise criteria (cards) and co-create renovation scenarios. This process then feeds into a discussion on justice based on the developed scenarios.
For example, the use cases may represent conditions of severe energy poverty, material or physical deficiencies at the building and neighbourhood level, overheating stress during summer, and a lack of social connection, including isolated neighbourhoods.
We believe that translating energy justice from an abstract principle into a concrete practice requires accessible, hands-on tools that can be picked up and adapted by others. The materials below are freely available for use in workshops, training sessions, and educational settings. We hope they support practitioners and researchers in starting conversations that put residents' lived experience at the centre of renovation decisions.
PhD at Technical University Delft